Game Programmer
Dead Pedal Drifting
Big, Stupid, Fun!
Technology: Unity
Date: Spring 2021
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This game was created during a production class in my spring semester, during my second year, at Champlain College. In this 2.5D game the player controls a car driving around a desert destroying other cars and collecting their scraps. After each mission, the player receives some money based on the difficulty and returns to the garage where they can buy new weapons, upgrade the car. change it's color and go on a new mission. My main focus on the game was working on the Garage, specifically the user interfaces. Focusing on the garage as our UI programmer freed up other programmers/designers to work the driving and shooting mechanics. The following trailer was released by the team's producer Thomas Charlton.
User Interfaces
As the player returned to the Garage after every mission I needed to be able to present the player with all of the information they needed: whether it be shops, quest board or anything else they could interact with. I needed to do this in a way which didn't either overload with information them or make it so difficult to notice they never used it.